AI Insights · Timothy · April 2022
Top Sandbox-like Games on iOS in Australia: Q1 2022 Performance
Explore the performance of the top 5 sandbox-like games on iOS in Australia during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top sandbox-like games on iOS in Australia. Here’s a detailed look at the weekly downloads, revenue, and active users for the top 5 games: Roblox, Minecraft, IMVU: 3D Avatar Creator & Chat, PK XD: Fun, friends & games, and ZEPETO: Avatar, Connect & Live.
Roblox
Throughout the quarter, Roblox generated a steady weekly revenue, peaking at around $547K in the last week of December. Weekly downloads fluctuated, with a low of approximately 14K in early February and a rebound to about 16.6K by the end of March. Active users saw a slight decline, starting from 606K in late December and ending at around 549K by the end of March.
Minecraft
Minecraft experienced consistent weekly revenue, peaking at close to $98K in the first week of January. Downloads remained relatively stable, with a slight peak of nearly 1K in the last week of March. Active users showed a slight but steady increase, starting from 134K in late December and reaching around 111K by the end of March.
IMVU: 3D Avatar Creator & Chat
IMVU: 3D Avatar Creator & Chat saw varied weekly revenue, with a high of approximately $11K in the first week of January. Downloads fluctuated, peaking at about 1.3K in early January. Active users experienced a slight decline, starting at around 8.8K in late December and ending at approximately 7.2K by the end of March.
PK XD: Fun, friends & games
PK XD: Fun, friends & games had a dynamic quarter with revenue peaking at about $7.6K in late January. Downloads saw a high of around 3.7K in the same period. Active users showed a downward trend, starting from 15.2K in late December and ending at about 8.9K by the end of March.
ZEPETO: Avatar, Connect & Live
ZEPETO: Avatar, Connect & Live experienced an increase in weekly revenue, peaking at approximately $5.4K in mid-March. Downloads fluctuated, with a high of around 4.4K in late February. Active users saw a peak of about 19.4K in late February before declining to approximately 14.7K by the end of March.
These insights provide a snapshot of the sandbox-like gaming landscape on iOS in Australia for Q1 2022. For more detailed insights and data, visit Sensor Tower.